

Heal often, as Mánagarmr's attacks will routinely do a minimum of 1,500 points of damage, and often much more. Kill the Direwolves when they appear to unlock Mánagarmr's weaknesses, then just do what you must to get right of its defensive shields. Fighting three Direwolves and a boss that can attack three times per round is no fun at all. Don't worry too much about dominating Mánagarmr right away, as you want to use up its three Direwolf summons before getting its health too low.

Use Shackle Foe (Thief) on Mánagarmr and Hired Help - Mercenary on your party to brunt the damage you're taking, then go to town on Mánagarmr - though you should hold back on expending your BP. Once Mánagarmr reaches low enough health its number of attacks per round will increase to three. In addition to its attacks Mánagarmr will summon Direwolves three times, summoning an additional Direwolf each time, and while the Direwolves are alive Mánagarmr's weaknesses are covered. Lunar Howl is particularly nasty, as it hits everyone and strips away any buffs you've put up. Savage Fang can inflict terror on a character, while Savage Claw can debuff everyone's attack stats. Tough battle if you try to take it on too early. Mánagarmr is a physical powerhouse, and uses a slew of single- or multi-target Skills to batter your party. Weakness (Direwolf): Sword, Dagger, Staff Go north and then east from the save point at the entrance to engage your foe. You'll need to keep going off the main path, heading further west, to make the camera pan over and reveal the entrance. Head to the Forest of Purgation, a Danger Level 58 dungeon on the far west side of the Western Wispermill Flats. Inquire / Scrutinize him to learn about Where the Direwolf Prowls, which should give you an idea of what's going on.

Continue traveling along the main path of the Western Wispermill Flats, heading progressively west, until you come to a Trembling Merchant, down on one knee. He hopes someone will take care of the creature. He says that his flock of sheep has been spooked lately, and suspects that a monster is to blame. Speak to the Carefree Shepherd who's standing on the side of the road leading out of Wispermill. Reward: 12,000 leaves, Elemental Augmentor Location: Western Wispermill Flats, on the road just outside Wispermill Prerequisite: Complete Chapter 4 of Ophilia's storyline (You can also go back to the graveyard and watch the new apprentice at work.) Challenge / Provoke him successfully to trigger a cut scene where the boy tells the truth of the matter, and you'll earn your reward. There's an Awkward Boy up here who will yell at you. A little further south you'll find a path up onto a rise on your right. Head out onto the Western Noblecourt Flats and follow the road southwest until it turns to grass. The second option is to deal with the graverobber yourself. You can Steal / Purchase a Codger-friendly Bow from him and deliver it to the Old Gravekeeper. He's off the beaten path in the first half of Noblecourt, down the stairs that lead south to Barham's home. Your first option for completing this Side Story is to look for the Accomplished Graybeard. He's frustrated by the actions of a graverobber, and wants to put a stop to the incursions - though he's too old to fight a youthful foe effectively. Speak to the Old Gravekeeper in Noblecourt's graveyard. Location: In the graveyard in the south of East Noblecourt
